Curriculum
- 9 Sections
- 9 Lessons
- 5 Days
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- Session: Introduction to Computer Programming Programming Tools1
- Session: Programming Fundamentals Programming Basics1
- Session: Java: A First Look The Java Platform1
- Session: OO Concepts Object-Oriented Programing1
- Session: Getting Started with Java Language Statements1
- Session: Essential Java Programming Java Coding and Debugging Tools1
- Session: Advanced Java Programming Inheritance and Polymorphism1
- Session: Java Developer's Toolbox Utility Classes1
- Session: Collections and Generics Introduction to Generics1
Writing a subclass with a method that overrides a method in the superclass Grouping objects by their common supertype Utilize polymorphism by invoking subclass method implementations through superclass references Casting a supertype reference to a subtype reference Using the final keyword on methods and classes Lab: Salaries – Polymorphism Interfaces and Abstract Classes Define supertype contracts using interfaces Define supertype contracts using abstract classes Implement concrete classes using interfaces Implement concrete classes using abstract classes Explain the advantage of interfaces over abstract classes Explain the advantage of abstract classes over interfaces Lab: Mailable – Interfaces Exceptions Exception Architecture Handling Multiple Exceptions Automatic Closure of Resources Creating Your Own Exceptions Throwing Exceptions Checked vs. Unchecked Exceptions Lab: Exceptions
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Generics and Subtyping Bounded Wildcards Generic Methods Legacy Calls To Generics When Generics Should Be Used Lab: DynamicArray Lab: Adding Generics to Dynamic Array Lesson: Collections Characterizing Collections Collection Interface Hierarchy Iterators The Set, List and Queue Interfaces The Map Interface Collections and Multithreading Lab: Using Hashtable and HashMap Lab: Collections Poker Lab: Writing a Collection (optional)
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